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29 Mar 2026


Online Gaming Ban: Govt Cites ₹20,000 Crore Loss, Industry Warns of 200,000 Job Cuts


A major conflict is brewing between India’s government and its burgeoning online gaming industry. At the heart of the debate is a simple question: should the government protect citizens from financial loss, or should it protect a thriving industry that provides thousands of jobs and generates significant revenue? The government has taken a firm stand, claiming that real-money gaming is draining a staggering ₹20,000 crore from households each year. To combat this, the Promotion and Regulation of Online Gaming Bill, 2025, has been passed in the Lok Sabha. The bill proposes a complete ban on games like fantasy sports, rummy, and poker, where players bet real money, while actively promoting e-sports and social gaming.

Why the Government Is Taking Action

The government, in several media reports, has said it believes this issue is a “major problem for society” and is prioritizing the welfare of its citizens over potential tax revenue. The official data suggests that a massive 45 crore Indians are losing money on these platforms annually.

The new bill is designed to be tough on platforms but lenient on players, who are seen as victims. It targets the companies, advertisers, and payment gateways that facilitate real-money gaming. Offenders could face up to three years in prison or a fine of ₹1 crore.

The Industry’s Pushback

The gaming industry is fighting back. Three major industry bodies—the All India Gaming Federation (AIGF), the Federation of Indian Fantasy Sports (FIFS), and the E-Gaming Federation (EGF) have sent a letter to Home Minister Amit Shah, pleading for a change of heart.

They argue that a blanket ban would be catastrophic. Roland Landers, CEO of AIGF, stated that the ban would “destroy 200,000 jobs, shut down 400 companies, and wipe out a ₹2 trillion sector.” He also highlighted that the industry paid over ₹20,000 crore in taxes last year.

The industry points to its economic impact as proof of its legitimacy. Major platforms like Dream11, Gameskraft, Games24x7, and MPL reported a combined revenue of nearly ₹13,000 crore in fiscal year 2024. Furthermore, the sector attracted ₹25,000 crore in foreign investment until 2022.

A Clash Over Control

This isn’t the first time the government has tried to rein in the industry. In 2023, it raised the Goods and Services Tax (GST) on real-money gaming to 28%. However, officials claim that companies have found ways to bypass these regulations.

With the new bill, the government is drawing a clear line, distinguishing between “toxic” money gaming and “healthy” e-sports, which it believes can generate jobs without causing financial harm. The standoff presents a stark choice: protect citizens from financial ruin or protect one of India’s fastest-growing startup ecosystems. The final decision could shape the future for millions of Indian gamers.